I might like to call myself a game designer, but I’ve never officially worked a single hour in that position. But, like many people in game development, I have a notebook of ideas. I also have a list of “distorters” that I often refer to when I’m “making stuff up”.
So, I decided to put this list in order, in the form of a blog post. I hope that there will be people willing to add their own items to it in the comments.
Continue reading How to find a new game idea